Thursday, June 7, 2012

Ray Bradbury remembered by game developers at E3

Nicolas Duclos, developer with Ubisoft Entertainment showcases the new "Assassin's Creed III" video game on the Nintendo Wii U console in Los Angeles Tuesday, June 5, 2012.The Electronic Entertainment Expo (E3), the premier convention for the computer and video game industry, is returning once again to Los Angeles for its annual gathering from June 5-7. (AP Photo/Damian Dovarganes)

Nicolas Duclos, developer with Ubisoft Entertainment showcases the new "Assassin's Creed III" video game on the Nintendo Wii U console in Los Angeles Tuesday, June 5, 2012.The Electronic Entertainment Expo (E3), the premier convention for the computer and video game industry, is returning once again to Los Angeles for its annual gathering from June 5-7. (AP Photo/Damian Dovarganes)

A show attendee plays a mobile app game "Where's My Water" on an iPad at E3 2012 in Los Angeles, Tuesday, June 5, 2012. (AP Photo/Jae C. Hong)

Show attendee Christopher Hunter plays "God of War: Ascension" at the Sony Corp. Playstation booth at E3 2012 in Los Angeles, Tuesday, June 5, 2012. The Electronic Entertainment Expo (E3), the premier convention for the computer and video game industry, is returning once again for its annual gathering from June 5-7. (AP Photo/Damian Dovarganes)

Peter Orullian, senior global marketing manager Xbox Live Global Marketing demonstrates Xbox SmartGlass with a Nokia Lumia 900 and Samsung tablets at the Microsoft XBox Live booth at E3 2012 in Los Angeles, Tuesday, June 5, 2012. Microsoft says SmartGlass is planned for the fall, at the same time a final version of Windows 8. (AP Photo/Damian Dovarganes)

FILE - This Dec. 8, 1966 file photo shows science fiction writer Ray Bradbury looks at a picture that was part of a school project to illustrate characters in one of his dramas in Los Angeles. Bradbury, who wrote everything from science-fiction and mystery to humor, died Tuesday, June 5, 2012 in Southern California. He was 91. (AP Photo, file)

(AP) ? If there's one place where Ray Bradbury's legacy is tangibly omnipresent, it's the Electronic Entertainment Expo.

While he denounced video games as "a waste of time for men with nothing else to do," it's impossible not to glimpse at the flashing flatscreens, ubiquitous cameras and people wearing extraterrestrial costumes inside the Los Angeles Convention Center this week and not be reminded of Bradbury's high-tech foreshadowing and otherworldly visions, detailed in literary classics like "Fahrenheit 451," ''Something Wicked This Way Comes" and "The Martian Chronicles."

"I definitely read his books when I was a kid," said Peter Molyneux, creator of the role-playing "Fable" series and studio head at developer 22 Cans. "I think with those worlds that he created, he inspired all of us. There are games and scenes in this very hall which have probably been influenced by him ? both consciously and unconsciously."

Bradbury, who died Tuesday night at age 91, foretold of much of the technology powering the gaming industry's annual trade show and inspired many of the games' storylines being hyped at E3: cutthroat capitalism, interactive TVs, intergalactic affairs, handheld doodads and clandestine conspiracy theories, just to name a few.

The Martian Chronicles was just "mind-blowing at the time," said Adrian Chmielarz ? creative director at "Gears of War: Judgment" developer People Can Fly ? of Bradbury's short story collection about telepathic aliens. "The way (game developers') brains work, we read everything ? anime, comic books, everything ? and hope that someday our work will result in similar greatness."

Corey May, writer of Ubisoft Entertainment's "Assassin's Creed" series, cited Bradbury as one of the inspirations for the time-bending, stealthy series. The third installment of the franchise is set amid the American Revolution.

"His influence his undeniable," said May. "I would credit him with getting me interested in a dystopian future and the idea that you could project ideas forward and play with them in writing. Obviously, it's something we've been doing a little bit of with what we're working on with 'Assassin's Creed III."

While some designers in attendance at E3 were not fans of Bradbury or familiar with his work, those that were seemed certain he indirectly affected the entire gaming industry.

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Follow AP Entertainment Writer Derrik J. Lang on Twitter at http://www.twitter.com/derrikjlang.

Associated Press

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